At age 14, the Pathfinder reaches Explorer, the fifth of the six regular classes. It's the moment when the adventure takes on more responsibility: besides going deeper into Bible doctrines, the young person faces a hike of at least 20 km with an overnight stay outdoors, takes the pledge of abstinence, and learns to serve the community. The color that identifies the class is purple, present on the class card and the class patch.

What the Explorer class is

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Explorer is the fifth of the six regular classes of the Pathfinder Club, normally earned at age 14. It comes after Friend (10), Companion (11), Ranger (12), and Voyager (13), and precedes Guide (15). Each class has its own color, and Explorer's is purple.

More than just moving up a level, the class represents real maturing. The requirements call for more extensive Bible reading, personal commitment to a healthy lifestyle, and genuine involvement with nature and the community. It's a stage that prepares the Pathfinder to start taking on leadership roles the following year.

Explorer is part of the set of official regular classes of the Seventh-day Adventist Church, organized by the South American Division (SAD).

The color purple: class card and patch

Each regular class has a color that appears on the class card and on the patch worn by the Pathfinder. For Explorer, that color is purple. The purple card lists the requirements the young person needs to complete and serves as a record of progress throughout the year.

It's worth remembering the full color sequence of the regular classes so they don't get mixed up: blue (Friend), red (Companion), green (Ranger), gray (Voyager), purple (Explorer), and yellow (Guide). Knowing this order helps quickly identify which stage each Pathfinder is at.

"Purple is the color that marks age 14: the Explorer card and patch carry that identity."Regular Pathfinder classes

Spiritual growth and service

On the spiritual side, Explorer asks the Pathfinder to memorize the twelve apostles and the fruit of the Spirit, explain several Bible passages, and study central themes of the faith, such as the role of the Holy Spirit, the final events, the return of Jesus, and keeping the Sabbath. There's also an extensive Bible reading assignment, going from Matthew through Acts.

Service to others carries more weight in this class. The requirements include inviting a friend to a church activity, taking part in a community project from planning through execution, and reflecting on how to relate well with neighbors, classmates, and in social activities. Pathfinders are also asked to plan and carry out an activity for people with special needs.

Read alsoGuide Class for Pathfinders

The 20 km hike: the practical challenge

The requirement that most defines Explorer is in the outdoor living area. The Pathfinder must complete a hike of at least 20 km in a rural or open-country area, accompanied by at least four other people and an experienced adult counselor, including an overnight stay outdoors or in a tent.

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Along the way, the young person records observations about the terrain, flora, and fauna, and afterward takes part in a group discussion led by the counselor. It's an experience that combines physical readiness, contact with nature, and companionship, values central to the Pathfinder movement.

To round out this area, the class also requires the Pioneering honor, tied to building with knots and lashings, which are very useful at campouts.

Note: the 20 km hike must always be supervised by an experienced adult counselor, with planning for safety, hydration, and proper equipment.

Honors and the pledge of abstinence

Explorer connects several areas to required honors. In health, the Temperance honor is required, reinforcing the pledge of abstinence from cigarettes, alcohol, and drugs. In leadership, the Adventures with Christ honor is required, and in nature study, an honor from that area.

In addition, the Pathfinder chooses at least one honor from missionary, agricultural, scientific, health, or household activities, broadening their interests and skills. The general requirements also include reading the book The End of the Beginning and the year's reading course book.

Explorer in the Woods: the advanced class

Anyone who wants to go further can pursue the corresponding advanced class, Explorer in the Woods. It keeps the requirements of the regular class and adds activities with a stronger focus on nature and survival, such as wilderness techniques, trail navigation, and pastoral visits.

Among the additional honors in the advanced version are Wildlife and Marching/Drill. Advanced classes are optional, but highly valued by those who want to go deeper into field skills and leadership within the club.