There is one honor that almost every Pathfinder ends up using without realizing it. You lead the unit devotional, tell a story at the campfire, hold the children's attention in Sabbath School — and, without knowing it, you are already meeting half the requirements of Christian Storytelling.
It is one of the oldest honors in the program: it was born in 1928 and is catalogued in the Missionary Activities area. Its heart is seven stories that you need to research and tell before real people — not memorize from an answer sheet.
This guide shows what those seven stories ask of you, which visual aids really count, where to tell each story and the mistakes that most often make the instructor ask for a redo. We will not reproduce the answer key: the value is in understanding the reason behind each requirement. Requirements and classification verified on 07/22/2026 against the official sources listed at the end.
What is this honor and who is it for?
Christian Storytelling is an honor in the Missionary Activities area. It trains one thing only, but trains it deeply: holding a group's attention and delivering a message that sticks.
It is an old skill in the club — the honor has existed since 1928 — and it remains one of the most useful day to day. If you are a unit counselor, help with the children's Sabbath School, lead the Sunday devotional or are one of those who always grab the microphone at the campfire, this honor practically describes your role. It is not an ornament on the uniform: it is a working tool.
It is worth marking the difference up front, because many people confuse it. Telling a story is not acting it out. Here you are the narrator — the voice, the rhythm, the pauses. It is not staging a play with costumes and several characters on stage; that is something else, closer to skits and dramatizations. In storytelling, the instrument is you and your voice. At most, a visual aid in hand.
It is an intermediate-level honor — it asks for more than rote memorizing, but nothing a dedicated Pathfinder cannot handle in a few months. The heavy work is not technical: it is consistency. There are several stories, in different categories, told over the year on real occasions. Whoever tries to do it all in the last week delivers poorly, and the instructor notices.
What are the seven story categories?
The heart of the honor is seven types of story you need to master. The idea behind it is simple: a good storyteller does not always tell the same thing. They know how to move with a biblical story, teach with a health one and inspire with that of a missionary. Each category trains a different muscle.
Here is the list of the seven, with what each one usually asks of you:
| Category | What it deals with | Where it usually works best |
|---|---|---|
| Biblical (sacred) | A passage of Scripture told with life, not just read | Club devotional, Sabbath School |
| From church history | Episodes of the pioneers and Adventist history | Worship, devotional, Pathfinder Day |
| From nature | A lesson drawn from an animal, a plant, a phenomenon | Camp, hike, campfire |
| With a moral | A plot that carries a lesson of character and values | Worship, devotional, Unit Corner |
| With a visual aid | A parable supported by an image, object or illustration | Children's worship, young children |
| About a missionary | The life of someone who took the faith to foreign lands | Worship, missionary program |
| About health | A story that teaches principles of caring for the body | Class, devotional, school |
Two rules run through much of the categories and it is good to know them already. First: for each researched story you cite the source — the manual asks for the bibliographic reference of where you drew the material of each category from. This is not bureaucracy; it is the club teaching you to research honestly, without inventing details. Second: beyond the researched ones, the manual asks for five stories created by you and submitted in writing. Building an outline by topics before each presentation helps with all of them.
Do not memorize these descriptions as if they were a test. Use the table to organize the year: choose right now which story of each category you will tell and on which occasion. Half the honor is planning.
Which visual aid really counts?
One of the seven categories asks for a story with a visual aid, and this is where many people overdo it in the wrong direction. A visual aid is not turning the story into theater. It is a support in hand that helps the child see what you are telling.
Plenty of simple things count, and simple usually works best with the little ones:
- Flannelgraph — that felt board with figures that stick. A classic of children's Sabbath School, and not by chance: it holds the children's eyes for the whole story.
- Real objects — a stone, a rope, a fruit, a lamp. The child touches, smells, understands.
- Illustrations and posters — large drawings you show in the sequence of the story.
- Simple puppets — just one, in your hand, without becoming a show of several puppets.
- Slides or projected images — if there is a setup, but be careful the screen does not steal from you.
The golden rule is this: the aid serves the story, not the other way around. If the children leave remembering the funny puppet but not the message, the visual got in the way. The good aid is the one that fades from memory and leaves the lesson in its place. Choose a single aid, well used, instead of three competing for attention.
Advice from someone who has told many stories to small children: test the aid beforehand, in front of the mirror or with a sibling. A flannelgraph that won't stick, a poster that falls, a puppet that snags — those accidents happen in the moment and break the mood. Rehearsing the handling is as important as rehearsing the speech.
Read alsoTemperance HonorWhere to tell each story?
The best news of the honor: you don't need to invent an occasion. The requirements ask you to tell the stories in real activities of the club and the church — and those activities already happen in your week. You just have to fit each category into the right setting.
The four stages the honor recognizes:
- Children's Sabbath School — the devotional in the Primary or Junior classes. It is the natural place for the biblical story and for the one with a visual aid.
- Club devotional — on Sunday, in the Bible class or at the opening of the meeting. It works for almost every category.
- Unit Corner — that reserved moment of your unit, great for the story with a moral, told up close, for a few.
- Campfire and events — the council fire at camp, a worship service, a special program. The nature story and the missionary one shine here.
A specific requirement pulls you outside the club: telling two of the researched stories during the church's children's worship time, suitable for the occasion — arranging beforehand with whoever organizes the children's service. It is an audience from outside the club and for that very reason where you grow the most as a storyteller.
Notice the pattern: each story has a minimum time and a defined audience, and it is not the same for all. The missionary one usually asks for a bit more breath; the one for the very little, less. Confirm with the instructor the required duration in each case — the honor requires that you respect both the time and the age range of whoever is listening.
Practical advice: spread the presentations across the year. Seven stories plus your own do not fit in a single weekend. Mark on the club calendar, together with the instructor, one occasion per month. That way each story gets real preparation — and you don't become the one who talks too fast just to get the requirement over with.
Where does your creativity come in?
A good part of the honor is researching and retelling well — but not everything. There is a separate requirement in which the manual lets go and says, in so many words, that the creativity is yours: to create five stories of your own that teach moral values, love of nature, care for the environment or faith in God — and submit them in writing. And in the story with a visual aid you may produce your own material instead of using something ready-made.
This is the part that separates whoever understood the honor from whoever just checked the box. Retelling is imitating; composing is mastering. When you build a story on your own, you need to think as the audience thinks, choose the lesson before the plot and build an ending that sticks. It is the hardest exercise and the most formative — and there are five stories to create, not just one.
A few ideas to unlock the creation, without copying anyone:
- Start from a lesson, not a plot. Decide first what the story will teach — "it's worth being honest even when no one sees" — and build the plot around that.
- Use the Pathfinder world: a campout, a unit, a hike, a knot that wouldn't work. Close to the audience, the story convinces more.
- Leave the moral implicit when you can. A story that ends with "and the lesson is..." sounds like a sermon. Let the child reach the conclusion on their own.
- Write, save, reread after a few days. The first version is almost never the good one. Cutting the excess is what makes the story move.
Put care into the written text of these stories — submitting them in writing is what the requirement asks. The instructor does not evaluate only whether the story exists: they evaluate whether it has a beginning, middle and end, whether the lesson shows up and whether you can tell it out loud without stumbling. A well-organized text is halfway to a good presentation.
How do you build a good story?
The honor does not ask only that you tell: it asks that you understand the mechanics of a good story. And every story that works has the same backbone: an introduction that hooks, a middle that raises the tension, a climax that is the peak and a conclusion that settles the message.
Keep these four pieces, because one of the requirements is precisely knowing how to point them out in a script:
- Introduction — the first sentences. If they don't hook, the rest doesn't matter. Start in the action, not in the explanation.
- Development — the tension that grows. Here you hold the audience by creating the question "and now, what happens?".
- Climax — the highest moment, the turn. It is where the lesson becomes clear, even if unspoken.
- Conclusion — the landing. Short. A good story does not drag on after the climax; it lands and falls silent.
Another point the honor requires is adapting the same story to different audiences. You need to show the instructor that you know how to tell the same plot in first and third person, that you can shorten it for restless children or stretch it for an attentive group, and that you adjust the vocabulary to the age of whoever is listening. The same biblical story is not told the same way to a six-year-old Primary and to a unit of teenagers.
A technique that solves almost everything: rehearse out loud. A story lives in the ear, not on paper. What seems good written sometimes stumbles in the mouth — a sentence too long, a hard word, an ending that won't close. Telling it alone beforehand reveals that and also helps you memorize without being tied to the text. A storyteller who reads glued to the page loses the audience on the first line.
Which mistakes fail people most — and how to ask for the evaluation?
Most of the setbacks in this honor are not from lack of effort. They are from haste and disorganization. Look at the most common stumbles before they catch you:
- Piling everything up at the end. There are seven stories, each on a real occasion. That does not fit in two weeks. Spread it across the year.
- Forgetting to cite the source. It seems a detail, but it is a requirement — the manual asks for the bibliographic reference of each researched story. Note where you drew each story from the moment you find it; you won't remember later.
- Not submitting the stories in writing. One of the requirements asks for five stories created by you, submitted in writing. Telling well and not having that material on paper leaves the item half done.
- Reading glued to the paper. Whoever reads does not tell. Rehearse until you let go of the text.
- Letting the visual aid steal the scene. If they remember the puppet and not the lesson, the visual went too far.
- Ignoring the time and the age range. A story too long for a small child, or too short for the moment, also counts as not fulfilled.
About the evaluation itself: whoever conducts and signs off on the completion is the instructor or counselor who accompanies the honor, within the club. They observe each presentation, check the written scripts and validate at the end. Keep showing the work throughout the year, story by story — don't save everything for a single evaluation at the end.
An honest note about the record: the official completion of the honor is registered in the SGC, the official system of the South American Division, where each member's honor history is kept. Club support tools help track progress day to day, but the record that counts is always the SGC's. And if you want to check the exact requirements and the current wording, the Honors Manual is the final word — this guide shows the way, it does not replace the official text.