Anyone who does the Excursionista class at 14 usually walks away from the weekend hike with the same question in mind: so, is there more? There is. It's called Excursionista na Mata, the advanced class of that very age.

It confuses a lot of people for one simple reason: the name says "mata" (the wild), the reputation says trail, and everyone pictures an even longer hike. That's not it. The long overnight expedition belongs to the regular class. The advanced class aims at something else — the competence of someone who can truly hold their own in the wild: to recognize what you can eat and what will kill you, to treat a venomous animal's bite, to cross difficult terrain. It's the difference between walking 20 km and knowing how to survive those 20 km.

This article separates what the standard puts in writing, what each club decides and why the class was designed this way. Data verified on 07/22/2026 from the official sources listed at the end.

What is the Excursionista na Mata class?

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Every regular Pathfinder class has a corresponding advanced class at the same age. The Excursionista's, done at 14, is called Excursionista na Mata.

Advanced does not mean "next year's class". It means deeper into the same stage. At 14 you do the regular Excursionista; at the same age, you can do the advanced one, with extra requirements, more honors and more field activity. It is not a prerequisite for the next regular class — at 15 you do Guia even without the Excursionista na Mata. But it isn't just decoration: the Administrative Manual of the Pathfinder Club (2020 edition, DSA) is clear that it is the club's job to teach the requirements of the regular and advanced classes throughout the year.

A detail that matters for the future: anyone who dreams of reaching Master Guide down the road needs all the advanced classes on their record. In other words, Excursionista na Mata isn't just one year's adventure — it's a brick you'll go looking for again later if you don't lay it now.

Its focus is in the name. While the regular class teaches you to camp and to do a long hike, the advanced one teaches you to live in the wild: to find food out there, to tell an edible plant from a poisonous one, to know what to do facing a venomous animal and to cross terrain most people avoid. It's the class of the Pathfinder who doesn't just pass through nature, but understands it.

It's for 14-year-olds: how does it fit with the regular class?

The age is the same as the regular class: minimum of 14 years. The advanced class doesn't ask for more age — it asks for the Excursionista as a foundation.

In practice, the two cards run in the same year, and that's where clubs organize themselves differently. Some clubs close the regular class in the first semester and run the advanced one in the second, with an investiture in each block. Some clubs run both in parallel all year long. Neither is wrong: the calendar is a decision of the club leadership together with the instructor, within the Field's calendar (the Conference or Mission in your region).

An honest caveat: the guidelines published by the DSA place the advanced class at the same age as the regular one, but don't include any text stating whether it can begin before the regular class is 100% complete. In practice, most clubs only release Excursionista na Mata once the Excursionista is closed or well underway — which makes sense, because the advanced class assumes you already master the basics of camping and trekking. If your club does it differently, that's a leadership decision, not a breach of the standard.

If you joined the club late and don't have the previous classes, that doesn't block the Excursionista: the regular class is always the one for your age, and the earlier ones are recovered through the grouped classes card, which is a topic of its own.

Is the 20 km overnight hike part of the advanced class?

This is confusion number one, so let's nail it down: no. The 20 km overnight expedition is a requirement of the regular Excursionista, in the Camping Craft section. Excursionista na Mata does not create a longer hike.

The official text of the regular class asks for: with a group of at least four people and the presence of an adult, experienced counselor, to walk at least 20 km in a rural or wilderness area, including one night outdoors or in a tent. And more: to plan the expedition in detail before setting out and, during the hike, to note the terrain, flora and fauna observed, to later discuss it all as a group with the counselor.

Because both classes happen at 14, in the Pathfinder's mind the big hike and the advanced class become the same adventure of that year. It makes sense — but for the card's sake, each requirement lives in its own place. The table makes it clear:

RequirementBelongs to
20 km hike with one night outdoors or in a tentExcursionista (regular) — Camping Craft
Note terrain, flora and fauna on the expeditionExcursionista (regular)
Find food in wild plants and tell them apart from toxic onesExcursionista na Mata (advanced)
Procedures facing venomous and non-venomous animalsExcursionista na Mata (advanced)
Techniques to travel trails in deserts, forests, swamps and riversExcursionista na Mata (advanced)

Notice what the advanced class adds: it doesn't make you walk farther, it makes you walk better prepared. It's the survival layer on top of the camping layer. That's why the name is "na Mata" — the setting stops being the quiet rural area and becomes the environment that demands knowledge so it doesn't turn into a problem.

What are the specific requirements of Excursionista na Mata?

The advanced class is not divided into long sections like the regular one. They are specific requirements, and they can be grouped into four blocks that help you study. All come from the official DSA page, verified on 07/22/2026.

Spiritual and character block

  • Give a presentation, written or spoken, on the respect we owe to God's Law and the civil authorities, listing 10 principles of moral behavior.
  • Accompany your pastor or elder on a missionary visit or Bible study.
  • Complete the Youth Witnessing honor.

Service and Unit-life block

  • Present five nature activities to be carried out on Sabbath afternoon.
  • With your Unit, build a camp gadget and a gateway for the Club.

Wilderness survival block — the heart of "na Mata"

  • Demonstrate knowledge of how to find food in wild plants of your region and tell them apart from toxic or poisonous plants.
  • Know the procedures needed in case of injuries from venomous and non-venomous animals.
  • Demonstrate techniques to travel trails across different terrain: deserts, forests, swamps and rivers.

Honors and leadership block

  • Complete the Drill and Marching honor.
  • Complete the Wildlife honor.
  • Take part in a leader-led discussion on one of the topics proposed on the card.

A note of honesty: the printed class cards have gone through revisions over the years, and the exact numbering of the items may vary from one edition to another. Always use the current official card handed out by your club as the final word; the list above is meant to help you understand the class's design, not to replace the card.

Read alsoCompanion of Hiking: the age-11 advanced class

The three honors the advanced class requires

Three honors appear locked into the Excursionista na Mata card, and it's worth understanding why each one is there.

Wildlife is the mother honor of the class. It speaks directly to the requirements on plants, animals and terrain — it's the formal study of what the advanced class asks for in practice. If you do this honor carefully, a good part of the survival block comes along with it.

Drill and Marching draws on discipline and teamwork. On a real expedition, marching together, following a command and keeping formation is not military decoration — it's what keeps the group from getting lost or scattered on difficult terrain. The honor teaches that in an organized way.

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Youth Witnessing anchors the class in purpose. The Pathfinder Club doesn't only shape wilderness survivors; it shapes young people who know how to speak about their own faith. This honor gives them the tools for that, and it pairs with the class's two spiritual requirements — the presentation on God's Law and the missionary visit with the pastor or elder.

Calendar detail: nothing stops these honors from being done at another time and credited here, as long as they are recorded. The instructor signs off each fulfilled requirement on the card, and the completed honor counts as a met requirement.

The spiritual area: what the class asks of faith and character

Here is what sets a Pathfinder class apart from just any scouting course. Excursionista na Mata has two explicit spiritual requirements, in addition to the Youth Witnessing honor.

The first asks for a presentation, written or spoken, on respect for God's Law and for the civil authorities, listing 10 principles of moral behavior. It's not a memorized test — it's an invitation to think about how a Christian conducts themselves before God and before society, and to put that into their own words. Many instructors turn this item into a good round of conversation in the Unit.

The second is practical and memorable: accompany the pastor or the elder on a missionary visit or a Bible study. Stepping out of the role of someone who only receives and going alongside someone who serves. For a 14-year-old, seeing up close how a visit or a study is conducted is often worth more than many lessons.

A scheduling caution: that visit depends on the district pastor's calendar, and pastors usually look after several churches. Arrange it well in advance. Leaving the spiritual requirement for the last week before the investiture is the classic mistake — the very item that depends most on others is the one people push to the end.

How does the investiture work? Who approves the class?

Here the answer contradicts what a lot of people repeat in the club. In the regular and advanced classes, the one who does the final evaluation and approves the investiture is not the club director nor the Conference or Mission department leader: it's the Regional — or the District leader, when the Regional authorizes it. The Administrative Manual (2020 ed., DSA) calls this a "function exclusive to the regionals".

The flow is this: the class instructor signs off requirement by requirement on the card as you fulfill them. When everything is closed, the Regional or District leader does the overall evaluation and signs the final part of the card. And there's a deadline that avoids drama: this evaluation must happen at least three weeks in advance of the ceremony, precisely to allow time to fix any pending items.

Missing a requirement when the year ended? You don't lose the class. The Manual gives the card a two-year validity: the ideal is to close it in one year, but anyone who couldn't can be invested up to the end of the following year. And the investiture happens at most twice a year — the main one at the closing and another mid-year, designed precisely for those who were left with pending items.

One point that catches those with an old pending item: a requirement is not eternal. OMD 021/2024, published on 12/17/2024, changed the recommended books for Companheiro, Pioneiro, Excursionista and Guia, and determined that, from 2026 on, only the new books count toward fulfilling the requirement. If your pending item in the Excursionista is precisely the reading, confirm which book counts today before chasing down the old one.

Finally, the official record. What truly counts is the SGC, the DSA's Club Management System — that's where the registration, the annual insurance and the class history live. No other tool replaces it, including Desbravai, which serves the club to follow the day-to-day. Validation and official record always stay in the SGC.

Why is the class called "na Mata"?

It could just be "Advanced Excursionista". It isn't, and the name carries a pedagogical intention.

The regular class teaches you to arrive: to plan an expedition, walk 20 km, set up camp, spend the night out. It's the competence of going. The advanced class teaches you to stay: to recognize what you can eat, to treat a bite, to read the terrain, to depend on no one to keep yourself safe in the wild. It's the competence of remaining. That's why "na Mata" — the Pathfinder stops being a visitor to nature and starts moving through it with autonomy.

At 14, that carries weight. It's the age when a young person wants real responsibility, not a make-believe task. Excursionista na Mata delivers exactly that: a set of skills they can use on a real campout and that they'll be proud of. And the three honors — Wildlife, Drill and Marching, and Youth Witnessing — tie the package together across technical know-how, group discipline and purpose of faith.

If your rush is to do more, the open path isn't to skip ahead to the Guia class. It's to exhaust everything the age of 14 offers: the regular class, the advanced na Mata, honors beyond the minimum and a role in the Unit. No one ever regretted leaving the wild knowing too much.