First day of club. Someone announces that “the unit is going to present the pennant at the opening of camporee” — and you smile, nod, and understand absolutely nothing. Breathe: every Pathfinder has been there. The club has existed since 1950 and, over more than 75 years, built its own vocabulary, the famous Pathfinder-speak. This glossary translates term by term, one sentence each, like a pocket dictionary that fits on your phone.
Why do Pathfinders speak their own language?
Every group with history creates its own language. Soccer has corner kick and offside. Video games have respawn and loot. The Pathfinder Club is no different: an official program of the Seventh-day Adventist Church since 1950, present in more than 160 countries with around 1.5 million members, it has built up decades of its own words.
Result: newcomers arrive at their first meeting and hear whole sentences without understanding almost anything. That's normal. Nobody is born knowing Pathfinder-speak — just as nobody is born knowing the rules of chess.
This glossary is your translator. Every term has a one-sentence definition and a comparison to things you already know. If you want the full history of the movement, it's in world history of the Pathfinders. And parents just arriving can start with what is the Pathfinder Club.
A-Z Glossary: 26 Pathfinder-speak terms in one table
Here's the heart of this article: the terms that come up most in the club, in alphabetical order. Short definition in the second column, informal translation in the third.
Every term has a full article here on the portal — the table is the map, the articles are the destination. Skills like knots and lashings, for example, get a step-by-step guide in knots and lashings.
| Term | What it means | Informal translation |
|---|---|---|
| Lashing | Technique for joining wooden poles with rope in campcraft structures. | A “screw” made of rope. |
| Slide | Popular name for the clasp that holds the scarf around the neck. | The scarf's ring. |
| Aspirant | In many clubs, a child who hasn't turned 10 yet and is waiting for their turn to join (the name varies by region). | The team's waiting list. |
| Pennant | Flag bearing the unit's name and symbol, usually carried by the captain. | Your team's crest. |
| Camporee | Official campout that brings together several clubs from a region, a country, or a whole continent. | The World Cup of clubs. |
| Captain | Pathfinder chosen as the leader of their own unit. | The captain of the soccer team. |
| Class card | Booklet with all the requirements the year's class demands. | The mission checklist. |
| Class | Stage of requirements tied to age, from Friend (10) to Guide (15). | The game's level — one per year. |
| Combined class | A card that gathers several classes into a single document, for those who joined the club after the class's usual age. | The turbo catch-up mode. |
| Advanced class | Extra version of each regular class, with additional challenges. | The hard mode of the same level. |
| Adventurer Club | The sister club, for children ages 6 to 9. | The youth league. |
| Counselor | Leader who closely accompanies the unit in every activity. | The group's personal coach. |
| Pathfinder | Club member, between 10 and 15 years old; in Portuguese, Desbravador. | The team's starting player. |
| Director | The person overall responsible for the entire club. | The school principal. |
| Patch | Fabric emblem sewn onto the uniform after an achievement. | A trophy made of cloth. |
| Honor | Practical study of a topic (astronomy, cooking, first aid…) that earns a patch. | Achievement unlocked. |
| Investiture | Official ceremony that recognizes completed classes and honors. | Graduation day. |
| Scarf | Yellow fabric triangle worn around the neck, received in a ceremony. | The team's official jersey. |
| MDA | Ministry of Pathfinders and Adventurers, the church office that coordinates clubs across South America. | The clubs' governing league. |
| Master Award | A full set of honors from the same subject area, completed entirely. | Platinum-ing the game. |
| Knot | Technical rope tie, each with a specific function. | Professional-level shoelaces. |
| Drill | Marches and movements performed together, under voice command. | Team choreography. |
| Pioneering | Campsite construction (gateway, table, tower) built with poles and lashings. | Giant wooden LEGO. |
| SGC | Online system where the club secretary records members, classes, and honors. | The secretary's app. |
| Unit | Small, fixed group of Pathfinders within the club, with its own name and symbol. | Your party in the game. |
| Pledge and Law | Short official commitments every Pathfinder learns and strives to live by. | The game's honor rules. |
Summary definitions of Pathfinder vocabulary; the portal's articles go deeper on each term.
Who's who inside the club?
The unit is your group within the club: a small, fixed group with its own name, symbol, and — in most clubs — a battle cry. It's with your unit that you camp, compete in games, and share tasks. The full details are in the unit system.
Every unit has a counselor: a more experienced leader (per official guidelines, age 16 or older) who accompanies the group in everything, like a collective private tutor. Among the Pathfinders themselves, the unit usually has a captain, who leads their peers and carries the pennant, and in many clubs a secretary too. The counselor's role is so central it got its own article: unit counselors.
Above all of this is the director, the person overall responsible for the club, supported by associate directors and other volunteers — the path to that role is in how to become a director. Clubs, in turn, answer to the MDA, the church's Ministry of Pathfinders and Adventurers, and record everything in the SGC, the official management system.
And before age 10? Many clubs call whoever is on the waiting list an aspirant — but that name varies from place to place. The official path for younger kids is the Adventurer Club, for ages 6 to 9.
Read alsoPathfinder Acronyms: What They MeanClass, honor, and Master Award: what's the difference?
Class is the year's track, tied to age. There are six regular classes, from Friend (10) to Guide (15), each with its own color — the overview is in what classes are and the meaning of each color in colors and scarves.
Joined the club at 13 and “missed” the earlier classes? There's an official solution: the combined class, which gathers the cards from earlier classes into a single document, made exactly for those who arrive after the class's usual age. Every class also has an advanced version, with extra challenges, and everything is recorded on the class card.
An honor is different: it's a deep dive into a specific topic, with no limit on how many you can earn. They were born in 1928, when there were only 16 and they were called “Vocational Honors”; today the South American Division's collection tops 500 (the worldwide English-language list tops 400). The full guide is in what honors are.
And the Master Award? It's the trophy for completing a full set of honors from the same subject area — something like platinum-ing a game. Master Awards have existed since 1976, and the details are in Master Awards.
| Class | Age | Color |
|---|---|---|
| Friend | 10 years old | Blue |
| Companion | 11 years old | Red |
| Researcher | 12 years old | Green |
| Pioneer | 13 years old | Gray |
| Excursionist | 14 years old | Purple |
| Guide | 15 years old | Yellow |
The six regular classes, according to the official website of the Adventist Church (adventistas.org).
Scarf, slide, pennant: what does each piece mean?
The club has two uniforms: the dress uniform (worn at ceremonies and parades) and the activity uniform (everyday, for camping and sweating). One piece goes with both: the yellow scarf, the fabric triangle that identifies South American Pathfinders. It isn't handed out just any way: newcomers receive it in a ceremony, after learning the Pledge — the full story is in the Pathfinder scarf.
The slide is the popular name for the clasp that holds the scarf — in official documents it usually appears as “scarf slide.” There are rope, leather, and metal versions, plus commemorative models that become collector's items. As for patches — the fabric emblems of your achievements — they have an exact place on the uniform, set by the Uniform Regulations; the full map is in patch placement.
Finally, the pennant: the flag that identifies the unit from afar, with the group's name and symbol, usually carried by the captain. It's your team's crest in portable form — measurements and rules in unit pennant.
Camporee and investiture: why do these events have their own names?
Camporee is the official campout that brings several clubs together at the same time — it can be from your region, your Association, your Union, or the whole continent. Imagine every team in a championship camping in the same place, with challenges, campfires, and ceremonies: that's it. The full explanation is in what is a camporee.
The biggest example is on its way: the VI South American Camporee takes place in Barretos, SP, in January 2027, in two stages, with 120,000 Pathfinders expected — the largest event of its kind in the world. We put together a full guide about it in DSA Camporee 2027.
Investiture, on the other hand, is the club's “graduation”: the official ceremony where the Pathfinder receives, in front of everyone, recognition for the classes and honors they've completed. Details in investiture. And the calendar still holds special dates like World Pathfinder Day, when clubs across the whole planet celebrate together.
Pledge, Law, motto, and aim: what are the ideals?
The ideals are the short official texts every Pathfinder learns by heart: the Pledge (the personal commitment), the Law (the principles of conduct), the motto, the aim, and the anthem. They work like the club's constitution — they fit into a few seconds of speech, but sum up everything the movement believes.
You'll recite the Pledge right at the scarf ceremony, so it pays to arrive prepared. We won't repeat here what the neighboring articles already explain line by line: the full package is in what the ideals are, with pages dedicated to the Pledge and the Pathfinder Law.